

And while the two might have created their stories separately, according to Miyazaki they are heavily influenced by each other. Both issues could be solved by having Martin write about the world’s history instead.” Elden Ring is a FromSoftware game with a main story by Miyazaki and lore from Martin in one package. Furthermore, as FromSoftware we didn’t want to create a more linear and storydriven experience for Elden Ring.
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By having him write about a time the player isn’t directly involved in, he is free to unleash his creativity in the way he likes. I didn’t think it was a good idea to have Martin write within those restrictions. ““Storytelling in video games – at least the way we do it at FromSoftware – comes with a lot of restrictions for the writer. “I was really surprised by how smoothly it all went,” Miyazaki recalled. When he proposed the idea to make a game together, he was happy to find out that Martin was all in. Miyazaki really enjoyed his time with the celebrated author, and immediately felt something clicked. I am also very fond of Fevre Dream and Tuf Voyaging.” FromSoftware approached Martin for a meeting, but Miyazaki originally did not expect that Martin would be willing to meet him so easily. “A Song of Ice and Fire and its drama adaptation Game of Thrones are both masterpieces. “It all started with me being a fan of Mr Martin’s works,” Miyazaki explained. Martin was obviously big news, but it had been leaked before the official announcement. The collaboration with Game of Thrones creator George R.R. Regarding Elden Ring’s world and story, the announcement trailer once again left me with more questions than answers. Miyazaki says that while studying various open-world games, he refrained from being too heavily inspired by them, and rather chose to focus on making an experience only FromSoftware could deliver. “Indeed, a world of grander scale is a new challenge for FromSoftware, and depending on its focus Elden Ring could easily end up as a game that looks inferior to other modern games in the open-world genre. For example, there might be room for interesting side-activities besides combat this time. While he did not go into detail, I’m sure that the open world will stand central in the evolution here as well. Exploration was already more varied in Sekiro, but Miyazaki says that for Elden Ring he wants to create depth in a different way than the 2019 shinobi action-adventure. It will be interesting to see a similar evolution for the now 10-year-old Souls-like formula. It reminds me how Breath of the Wild’s battle system itself didn’t feel fundamentally different compared to other 3D Zeldas, but the open world created new possibilities ranging from luring enemies to using objects like barrels and rocks in your favor.

While combat in Dark Souls was focused on positioning yourself favorably even in small rooms and narrow corridors, Miyazaki believes that more open environments can create more diverse situations.

As an example of how Elden Ring’s new scale will change the Souls-like formula, the main character will be able to traverse the world on a horse, with the ability to fight enemies while mounted. Miyazaki gives three reasons to why he wanted to introduce this new type of environment: showing the game’s world and lore on a grander scale, adding more freedom and depth to exploration, and creating more variation to battles.

“While Miyazaki’s previous games were open in a Metroidvania way, with backtracking and unlockable shortcuts, Elden Ring sounds like it could be something closer to the likes of Skyrim.
